22 Jul 2010

Paradigm Concepts

Publishers

WITCH HUNTER: THE INVISIBLE WORLD

Set Sail for a New World of Horror! ” Behold, I give unto you power to tread on serpents and scorpions, and over all the power of the enemy: and nothing shall by any means hurt you.” Luke 10:19 The 17th Century America was a vast unknown land, peopled by cultures alien and savage to European sensibilities. All the mundane dangers this New World held paled in comparison with what lay unseen, glimpses captured only out of the corner of the eye. The old Myths and Legends were not meant to entertain, but to warn: Beware what dwells beyond or you will not live to regret it! With creatures both foul and fell, Diabolists and Necromancers leading the corrupted in an orgy of blood and death, and the countless minions of the Adversary seeking to turn the righteous away from the light what stands between them and the innocent? Only an elite few, known as Witch Hunters! Witch Hunter: The Invisible World is a role-playing game of swashbuckling adventure and colonial horror set in a land much like our 17th Century. Designed to accentuate the telling of a gripping story, Witch Hunter: The Invisible World uses an elegant and robust system that provides you with everything needed to bring the Witch Hunter world to life. _____________________________________________________________________________________________________________________________________________________________________________________

THE THEOCRACY OF CANCERI

Everything wicked comes from Canceri. The benighted nation in the north of Onara, Canceri, is a nation of contrast. Its urbane and cultured priesthood practice the most brutal rites of sacrifice and worship in modern Arcanis. Necropoli stand in perfect repair as the homes of the living decay in ruin. Brutal slavery is the law of the land, yet every soul: priest, noble or common holds the right to ultimate ascension. In all things, wickedness is the norm. Virtue is weakness, and paradise awaits those that embrace their baser nature. This sourcebook pulls back the shroud on thousands of years of Canceri history, from the dawn of humanity s first empire, through the iron-fisted rule of the Swords of Nier. The nation’s harsh terrain and poor climate, its ancient cursed places, and decadent and dire cities are dealt with in great detail. Enough information to generate an endless multitude of trials, tasks, and foes sufficient to challenge even the greatest heroes. If you dare, look within to find: * Three new Holy Champion Base Classes: the Conflagration Knights of Nier, the Nerothian Reaper, and the Sarishan Knife, including epic level rules! * New Prestige Classes such as the Dark Consort, courtesans that use their wiles to break your will, and the Ventaka Razor, masters of dispensing pain to those that defy the Dark Triumvirate! * New Feats such as Dark Summons and Sadistic Glare! An apothecary’s worth of Poisons, Mind Enhancers, and Intoxicants, but take care, all such things come with a price! * Spells galore, including such eldritch rituals as Death Ascendant and Reenvenrate the Chosen – a foul ritual to restore destroyed undead to unlife! * New Magic Items and Item Abilities, including numerous foul and cursed relics! * A Bestiary of Horrors that plague the benighted nation, including the wicked Sheodul, winged-reptilian horrors that stalk the night sky! * Dramatis Personae, the movers and shakers of the dire northern reaches of Onara! ____________________________________________________________________________________________________________________________________________________________________________


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