22 Jul 2010

Wizards of the Coast

Publishers

THE DUNGEON SURVIVAL HANDBOOK

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DUNGEONS & DRAGONS: PLAYER’S HANDBOOK II

The Player’s Handbook II builds upon existing materials in the Player’s Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits — an option first introduced in Dungeon Master’s Guide II and Heroes of Battle. _________________________________________________________________________________________________________________________________________________________

ADVENTURER’S VAULT 2

Hundreds of new weapons, tools, and magic items for your D&D character.
Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need. __________________________________________________________________________________________________________________________________

BOOK OF VILE DARKNESS

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COMPLETE SCOUNDREL

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D&D DARK SUN: DEATH MARK (novel)

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DRAGON MAGAZINE ANNUAL

This book collects the best Dragon magazine content from the past year into one easy-to-reference source. The articles contained herein provide exciting character options for players as well as inspiration and campaign-building support for Dungeon Masters. All of this material is 100% official and suitable for any D&D game.

In addition to the compiled articles, the book contains never-before-seen notes from the designers, developers, and editors that take you behind the curtain, offering a firsthand glimpse into the origin and evolution of each article. __________________________________________________________________________________________________________________________________________

DROW OF THE UNDERDARK

At last, dark elves get their due! Drow of the Underdark is a Dungeons & Dragons. supplement that provides the definitive treatise on the drow, arguably the D&D game’s most evocative evil race. Everything you want to know about drow and their subterranean homeland – as well as some things you didn’t want to know – can be found in this tome.

This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow. ___________________________________________________________________________________________________________________________________

DIVINE POWER

This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies. ______________________________________________________________________________________________________________________________

DRAGONOMICON

Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons. ___________________________________________________________________________________________________________________________

DRAGONOMICON 2

Draconomicon 2: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign. _____________________________________________________________________________________________________________________________

DARK SUN CREATURE CATALOG

Monsters and other threats from the world of Athas.

This supplement for the Dark Sun® Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your “homebrew” D&D® campaign.

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DARK SUN CAMPAIGN SETTING

Explore a savage, wondrous world…

Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign! The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.

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EBERRON CAMPAIGN GUIDE

This books contains all the information any DM would need about the world of Ebberon . This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir. _________________________________________________________________________________________________________________________________

ELDER EVILS

Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes. Each “elder evil” described in this nightmarish tome comes with a detailed description, stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, adventure seeds, and maps of the elder evil’s lair (complete with encounters and room descriptions). The book also provides guidelines to help DMs create their own unique elder evils as worthy campaign villains and endgame encounters. ___________________________________________________________________________________________________________________________________

EXEMPLARS OF EVIL

The Exemplars of Evil supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any D&D campaign. Each villainous entry provides complete statistics for the villain (or villains), as well as adventure seeds, campaign hooks, pregenerated minions, and a fully detailed lair. ________________________________________________________________________________________________________________________________________

EBERRON PLAYER’S GUIDE

The Eberron Player’s Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer! _______________________________________________________________________________________________________________________________________

FIENDISH CODEX II

Fiendish Codex II: Tyrants of the Nine Hells is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor Fiendish Codex I: Hordes of the Abyss, this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. _________________________________________________________________________________________________________________________________

FORGOTTEN REALMS PLAYER’S GUIDE

Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

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PLAYER’S OPTION: HEROES OF SHADOW

For heroes who bask in darkness.

The Shadowfell is a cold, grim place through which the spirits of the dead must pass on their way to . . . wherever. Dark, evil things live there, suffused with the power of shadow. Some mortals in the natural world learn how to tap into this source. Assassins. Necromancers. Hexblades. By all accounts, a ruthless lot. However, not all beings that draw strength from the Shadowfell are vile, blackhearted fiends. A few even dare to call themselves heroes, using the power of darkness to fight darkness. Are they evil? No. Deeply disturbed and hounded by their own dark demons? You bet.

Player’s Option: Heroes of Shadow™ focuses on characters that fight evil in ways that make others cringe. In addition to exploring the nature of the shadow power source, this book presents races, classes, feats, powers, and other options aimed at players hungry to play the archetypal antihero with a dark edge.

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MONSTER MANUAL 3

This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth, Demon Queen of Spiders, make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons! ________________________________________________________________________________________________________________________________________

MONSTER MANUAL 5

Monster Manual V is the most recent volume in the best-selling Monster Manual line. This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings. ________________________________________________________________________________________________________________________________

MANUAL OF THE PLANES
The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in 4th Edition continue that grand tradition. Home to gods and devils, demons and genies, fey and titans, these strange dimensions offer unlimited adventure opportunities for Dungeon Masters and their players. ______________________________________________________________________________________________________________________________

MARTIAL POWER

This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies. ______________________________________________________________________________________________________________________________________

MARTIAL POWER 2

Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies. __________________________________________________________________________________________________________________________________________

DEMON QUEEN’S ENCLAVE

In this adventure, the heroes must unravel the plots of the vile minions of Lolth, the infamous Demon Queen of Spiders. Along the way, they’ll face off against drow, demons, and worse! This adventure can be run as a stand-alone adventure or as Part Two of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens) that spans 10 levels of gameplay. __________________________________________________________________________________________________________________________________________

PLAYER’S HANDBOOK 2

This book builds on the array of classes and races presented in the first Player’s Handbook, adding both old favorites and new, never-before-seen options to the game. The book adds a new power source for 4th Edition D&D; classes using the new primal power source include the barbarian and the druid. ______________________________________________________________________________________________________________________________

PLAYER’S HANDBOOK 3

Player’s Handbook 3 expands the range of options available to D&D players with new classes, races, powers, and other material.

This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source. _______________________________________________________________________________________________________________________________

PSIONIC POWER

Hot on the heels of the Player’s Handbook 3 core rulebook comes Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion classes, including new character powers, feats, paragon paths, and epic destinies.

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PRIMAL POWER

This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids, shamans, and wardens, including new character powers, feats, paragon paths, and epic destinies. _____________________________________________________________________________________________________________________________________

STAR WARS: SCUM AND VILLAINY

Learn what it takes to be a smuggler, or how to build up a criminal empire that can rival the Hutt clans. Take your ship on the dangerous Kessel run, or chase down a bounty and claim your reward. Watch out for the long arm of Imperial law, though, or you may find yourself on a one-way trip to the spice mines. This book provides extensive information on life on the fringe in the Star Wars universe. More than just information for players, this book gives Gamemasters a wide variety of information on bounty hunters, crime syndicates, smugglers, pirates, and criminals of all stripes throughout the Star Wars setting. Covering everything from vile Hutt gangsters to smooth-talking con artists, Scum and Villainy gives both players and Gamemasters everything they need to fit right in at Mos Eisley spaceport. _________________________________________________________________________________________________________________________________

STAR WARS: THREATS OF THE GALAXY

This supplement gives Gamemasters an assortment of galactic denizens to populate their Star Wars Roleplaying Game adventures. Nowhere will you find a more useful hive of scum and villainy! This book presents scores of nefarious characters, fearsome creatures, and droids of various levels and across all Star Wars eras. Each character, creature, and droid entry includes game statistics, tactics, and encounter tips. __________________________________________________________________________________________________________________________________

TOME OF MAGIC

Tome of Magic presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic “subsystems” function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each. ____________________________________________________________________________________________________________________________________

THE PLANE BELOW

A hotbed of adventure opportunities await you in the roiling maelstrom of the Elemental Chaos–a plane of titans, elementals, genies, slaads, and demons. This game supplement builds on the overview of the Elemental Chaos presented in the Manual of the Planes™ game supplement and explores the tumultuous plane is greater detail. From the City of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, adventure lurks behind every lava waterfall, across every icy battlefield, and beyond every raging lightning storm.

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 FORTUNE CARDS: SPIRAL OF THARIZDUN

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PLAYER’S OPTION: HEROES OF THE ELEMENTAL CHAOS

 

 

 

 

 

 

 

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DUNGEON SURVIVAL HANDBOOK

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ADVENTURE PACK: TROUBLE IN FREESBORO

D&D Gamma World Game Day Adventure!

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DUKES OF HELL PART 1

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DUKES OF HELL PART 2

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ESSENCE OF EVIL

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DRAGON #360

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DRAGON # 361

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DRAGON #362

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DRAGON #364

“Demonomicon: Yeenoghu”

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DRAGON #365

“BoB: Ashardalon’s Horde”

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DRAGON #367

“Children of Darkness”

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DRAGON #368

“The Gladiator”

“Fight: Battles in the Gladiatorial Arena”

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DRAGON #369

“Playing Minotaurs”

“Demonomicon: Baphomet”

“Io’vanthor, the Lost City of the Dragonborn”

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DRAGON #370

“Her Majesty’s Secret Servants”

“Riven Justice: The Mercykillers”

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DRAGON #371

“Legacy of Acererak”

 

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DRAGON #372

“Masters of the Planes”

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DRAGON #373

“Art of the Kill”

“Party Building”

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DRAGON #374

“PH3 Playtest: Hybrid Classes”

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DRAGON #375

“Domains of Dread: Graefmotte”

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DRAGON #376

“Class Acts: Bard”

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DRAGON #377

“Backdrop: Tu’narath, City of Death”

“Disciples of Vengeance”

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DRAGON #378

“PH3 Debut: The Githzerai”

“Deities & Demigods: Bahamut”

“Channel Divinity: Bahamut”

“Fighter Essentials”

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DRAGON #379

“PH3 Debut: Skill Powers”

“Fighter: The Great Weapon”

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DRAGON #380

“PH3 Debut: The Seeker”

“Channel Divinity: The Raven Queen’s Champions”

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DRAGON #381

“Warlord Essentials”

“Guilds & Groups: The Honest Few”

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DRAGON #382

“Player’s Handbook 3 Debut: The Ardent”

“Know Your Role: Controller”

“Winning Races: Elves”

“Class Acts: Invoker”

“Class Acts: Warlock”

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DRAGON #383

“Devotees of the Gibbous Moon”

“Class Acts: Warden”

“Winning Races: Dwarves”

“Channel Divinity: Kord”

“Invoker Essentials”

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DRAGON #384

“Commando Warlord”

“Channel Divinity: Avandra”

“Figurines of Wondrous Power”

“Class Acts: Avenger”

“Class Acts: Warlord”

“Winning Races: Eladrin”

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DRAGON #385

“Class Acts: Assassin”

 

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DRAGON #386

“On Civilization’s Fringes: Humans of the Wild”

“Class Acts: Barbarian”

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DRAGON #387

“Shaman Basics”

“Class Acts: Artificer”

“Class Acts: Invoker”

“Guilds and Groups: Shades of Darkness”

 

 

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DRAGON #388

“Psionic Racial Traditions, Part 1″

“Class Acts: Assassin”

 

 

 

 

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DRAGON #389

“Psionic Racial Traditions, Part 2″

“Class Acts: Seeker”
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DRAGON #390

“Dark Sun: Playing Templars”

“Class Acts: Warlords”

“Winning Races: Gnomes”


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DRAGON #391

“Winning Races: Mul”

“Shadar-Kai in the Realms”

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DRAGON #392

“Homeland: Everwatch”

“Class Acts: Fey Wardens”

“Illumian Echoes”

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DRAGON #393

“Dark Sun: Grandmaster Training”

“Class Acts: Hexblade Warlocks”

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DRAGON #394

“Channel Divinity: Corellon”

“Class Acts: Runepriests”

“Unearthed Arcana: Psions”

 

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DRAGON #395

“Class Acts: The Knight”

“Design & Development: The Knight”

“Class Acts: The Ardent”

“Channel Divinity: Vecna”

“Bases and Strongholds”

 

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DRAGON #396

“Winning Races: Genasi of Athas”

“Class Acts: Bards of Wolfstone”

“Class Acts: Hierophant Druids”

“Guilds & Groups: The Last Legion”

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DRAGON #397

“Unearthed Arcana: Henchmen”

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DRAGON #398

“Class Compendium: The Weaponmaster”

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DRAGON #399

“Class Compendium: The Templar”

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DRAGON #400

“Class Compendium Playtest: The Scoundrel”

“Bazaar of the Bizarre: Wrought from Gloom”

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DRAGON #401

“Class Compendium Playtest: The Arcanist”

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DRAGON #402

“Making Race Count, Part 1″

 

 

 

 

 

 

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 DRAGON #403

“Magical Academies”

 

 

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DRAGON #405

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DRAGON #406

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DRAGON #408

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DRAGON #409

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DUNGEON #152

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DUNGEON #153

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DUNGEON #157

“Siege of Bordrin’s Watch”

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DUNGEON #161

“Touch of Madness”

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DUNGEON #162

“Fist of Mourning”

“Depths of Madness”

 

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DUNGEON #163

“Brink of Madness”

 

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DUNGEON #164

“Worse than Death”

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DUNGEON #168

“A Tyranny of Souls”

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DUNGEON #169

“Hall of the Snake God”

 

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DUNGEON #171

“Deities & Demigods: The Raven Queen”

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DUNGEON #172

“Demonomicon of Iggwilv: Codricuhn”

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DUNGEON #173

“Those Once Loyal”

“Adventuring Armies”

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DUNGEON #174

“A Chance Encounter”

 

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DUNGEON #177

“Eyes in the Forest”

“The Minds Eye Opened”

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DUNGEON #178

“Elves of the Valley”

 

 

 

 

 

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DUNGEON #180

“The Pillar of Eyes”

“Aerial Battles”

 

 

 

 

 

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DUNGEON #181

“Slaver’s Stone”

 

 

 

 

 

 

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DUNGEON #182

“The Dungeon of the Ghost Tower”

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DUNGEON #185

“Bark at the Moon”

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DUNGEON #186

“Backdrop: Mistwatch”

“Enemies & Allies: Boss Laughter”

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DUNGEON #188

“Demonomicon: Juiblex”

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DUNGEON #190

“Masquerades”

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DUNGEON #193

“Enemies & Allies: All That Glitters”

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DUNGEON #194

“War College”

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DUNGEON #197

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