Archive for August, 2010

Curtain, What Curtain?

Encounter Level, Challenge Rating, XP budget, and the like are powerful tools for DMs to create and run balanced encounters. But at what cost?

Read more

D&D like it was 1978

I never actually played D&D in 1978. I did play 1st Edition AD&D, quite a bit in fact, and I still pine for the game strange as that sounds. Something about those old books excite my imagination and gives me a craving that not even cowbell can cure. Is it possible to go back?

Read more

Adventure Pack: Trouble in Freesboro

Found this little nugget today. Coming soon to a game store near you!

Read more

Lost Monsters: Chichimec

My tour through the Epic Level Handbook continues. This week, I present my take on the dreaded chichimec.

Read more

Hammers & Nails: World-Building and You

The campaign setting is a cornerstone of fantasy roleplaying, as important and maybe even more important than the game system you use. Dark Sun’s recent return to D&D has me thinking about setting construction, specifically the pitfalls and aims I feel are integral to the process of creating and using fantasy worlds.

Read more

Ask Dr. Evil: Warforged in Other Worlds?

Call upon Dr. Evil and he shall answer. Do warforged belong in settings other than Eberron? The short answer is yes. The long answer, well, click to see behind the curtain of doom.

Read more

Class Acts: Warlords

It’s a Schwalb double-feature this week with yesterday’s “Slaver’s Stone” and today’s “Class Acts: Warlord.” Got a hankering for hot paragon warlord action? And you’re a subscriber? Check it out here.

Read more

Chaos Scar A-Go-Go

According to Rob Heinsoo, adventures are my kryptonite. Well, today, the folks at Wizards of the Coast have uploaded “The Slaver’s Stone” adventure for DDI subscribers. Grab it here. For a look behind the curtain, read on.

Read more

Sunday, Bloody Sunday

One great thing about gaming is that there’s always the opportunity to learn. Last night marked another Sunday in D&D land. While an interesting game, it was one defined by a combat that ran way too long. Curious?

Read more

Ask Doctor Evil

The point to this blog is to let some light into my little attic, to give my wee gray cells time to play. Game design, free mechanics, play experiences, and product-pimping are the sorts of things I’m hot to explore. However, it strikes me that folks out there might want something specific. So let me [...]

Read more