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	<title>Comments on: Investing in your Character</title>
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		<title>By: Adam</title>
		<link>http://www.robertjschwalb.com/2010/09/investing-in-your-character/comment-page-1/#comment-472</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 12 Sep 2010 04:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.robertjschwalb.com/?p=1169#comment-472</guid>
		<description>Looothar.... of the Hill People!</description>
		<content:encoded><![CDATA[<p>Looothar&#8230;. of the Hill People!</p>
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		<title>By: Kaz</title>
		<link>http://www.robertjschwalb.com/2010/09/investing-in-your-character/comment-page-1/#comment-336</link>
		<dc:creator>Kaz</dc:creator>
		<pubDate>Tue, 07 Sep 2010 01:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.robertjschwalb.com/?p=1169#comment-336</guid>
		<description>Great article, Rob. I agree that some type of character background ,even a small one, can help bring a level of emotional attachment between player and PC. I have also seen it many times in games where the DM has occasionally worked elements of backgrounds into story lines of the adventure. You can almost see a look of, I would say, appreciation in the players faces, knowing that the work they put into a character is being used by the DM.

That being said, I used to be one of those players that the character was just a bunch of numbers on a piece of notebook paper. Sure, if they died I was a little upset, but that was mostly from the inconvenience of having to roll up a new character in the middle of that nights game. The first time I had to come up with an extensive character background, for Kaz, my fighter dwarf, it changed the way I played the game. I could explain why my character acted the way he did in battle, why he hated a certain race, or the reason he chewed on the severed limbs of his defeated foes.(God, I miss that character.) Anyway, I guess I&#039;m saying it brought a new level to my game, personally. Taking my PCs from emotional detachments, to wanting to see them continue to complete adventures and level up.
  

Well, I guess that&#039;s enough rambling for now. It&#039;s just my thought that it helps the game tremendously with just minimal work.

Until next time, us of the master race, will just keep plugging along.</description>
		<content:encoded><![CDATA[<p>Great article, Rob. I agree that some type of character background ,even a small one, can help bring a level of emotional attachment between player and PC. I have also seen it many times in games where the DM has occasionally worked elements of backgrounds into story lines of the adventure. You can almost see a look of, I would say, appreciation in the players faces, knowing that the work they put into a character is being used by the DM.</p>
<p>That being said, I used to be one of those players that the character was just a bunch of numbers on a piece of notebook paper. Sure, if they died I was a little upset, but that was mostly from the inconvenience of having to roll up a new character in the middle of that nights game. The first time I had to come up with an extensive character background, for Kaz, my fighter dwarf, it changed the way I played the game. I could explain why my character acted the way he did in battle, why he hated a certain race, or the reason he chewed on the severed limbs of his defeated foes.(God, I miss that character.) Anyway, I guess I&#8217;m saying it brought a new level to my game, personally. Taking my PCs from emotional detachments, to wanting to see them continue to complete adventures and level up.</p>
<p>Well, I guess that&#8217;s enough rambling for now. It&#8217;s just my thought that it helps the game tremendously with just minimal work.</p>
<p>Until next time, us of the master race, will just keep plugging along.</p>
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		<title>By: Does the Animation Naruto Contain Life Lessons Beyond Entertainment? &#124; Ninja Blog</title>
		<link>http://www.robertjschwalb.com/2010/09/investing-in-your-character/comment-page-1/#comment-328</link>
		<dc:creator>Does the Animation Naruto Contain Life Lessons Beyond Entertainment? &#124; Ninja Blog</dc:creator>
		<pubDate>Mon, 06 Sep 2010 10:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.robertjschwalb.com/?p=1169#comment-328</guid>
		<description>[...] Investing &#105;&#110; &#121;&#111;&#117;&#114; Character [...]</description>
		<content:encoded><![CDATA[<p>[...] Investing &#105;&#110; &#121;&#111;&#117;&#114; Character [...]</p>
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		<title>By: Rook</title>
		<link>http://www.robertjschwalb.com/2010/09/investing-in-your-character/comment-page-1/#comment-323</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Mon, 06 Sep 2010 04:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.robertjschwalb.com/?p=1169#comment-323</guid>
		<description>*Bzzzzzz....*

&quot;Whoa, girl.  Easy Gertrude.&quot;

*puts acid resistant feedbag on fly&#039;s head*

Most excellent points, Rob.  I wholeheartedly agree with every single line of text.

The only thing I might add is that the players should take steps to share this info not only with the DM, but with your fellow tablemates as well.  The best way of course is through actual roleplay. (IMHO)  But, for those not comfortable with getting in touch with their inner female/male elf openly, at least make your character&#039;s mannerisms known somewhat.

I like for everyone first night to sit around the table and spend part of the evening just talking about who their pc&#039;s are, where they come from, etc.  I think it helps form a bond between players than when they meet up for the first time as grizzled loners after the same treasure parcel.

Good stuff Maynard.

*Cloud of Darkness*</description>
		<content:encoded><![CDATA[<p>*Bzzzzzz&#8230;.*</p>
<p>&#8220;Whoa, girl.  Easy Gertrude.&#8221;</p>
<p>*puts acid resistant feedbag on fly&#8217;s head*</p>
<p>Most excellent points, Rob.  I wholeheartedly agree with every single line of text.</p>
<p>The only thing I might add is that the players should take steps to share this info not only with the DM, but with your fellow tablemates as well.  The best way of course is through actual roleplay. (IMHO)  But, for those not comfortable with getting in touch with their inner female/male elf openly, at least make your character&#8217;s mannerisms known somewhat.</p>
<p>I like for everyone first night to sit around the table and spend part of the evening just talking about who their pc&#8217;s are, where they come from, etc.  I think it helps form a bond between players than when they meet up for the first time as grizzled loners after the same treasure parcel.</p>
<p>Good stuff Maynard.</p>
<p>*Cloud of Darkness*</p>
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