Archive for November, 2010
Lost Monsters: Colossi
Need some more colossi? Well, here’s a nasty pair from the Epic Level Handbook: Colussus-FleshandIron The rotborn colossus was the flesh colossus and the ironwrought was the old iron colossus. Enjoy!
Read moreLet’s Build a Class Part 2, the Due… er… something else?
And we’re back with another installment of class design. I’ve chewed on some of the comments, turned them over in my head, and now feel ready to move forward with the next stage.
Read moreLet’s Build a Class: The Duelist
I’ve been reluctant to devote much time and energy to class building on this website since class and class support design represent big chunks of what I do for money. However, I’ve got an itch to look beyond monsters and thoughts about running the games. So today I think we’ll kick off a new series [...]
Read moreLost Monsters: Legendary Bear
Today I give you the legendary bear, a idealized and fey version of the bears found in the natural world. Check it out: Legendary Bear
Read moreGamma World?
Hot to try Gamma World? I’m running an in-store demo at 1 PM on December 11th at Murfreesboro’s Roll the Dice. There’s room for eight, so get there early! http://www.rollthedicegames.com/
Read moreSave Me From These Wicked Snares
I love what I do for a living, I really do. I get to create, play, and inspire, and get paid too. But like any job, there are downsides. For me, the internet is the big one.
Read moreClass Acts: Hexblades
My hexblade article went live today. Subscribers can check it out here.
Read moreLost Monsters: Gorilla Lord
Today, I give you the gorilla lord, perfect for DM’s hungry to throw King Kong into their games or who want to tour the Isle of the Ape.
Read moreEyes and Appetites
Reality punched me in the mouth last night. We wrapped “Three Faces of Evil” for my 4e Age of Worms campaign. The revelation was that I’m doing too much. Time for a change.
Read moreStealing the Idol’s Eye
My original plan for the Sunday night campaign was to run it using 1st edition concepts with 4th edition rules. I backed away from this somewhat since it’s more useful for me to see Essentials classes in play and to experiment with encounter design, but I’m still very much interested in running a game that [...]
Read more