And here we are in the announcement’s warm afterglow. By now, I think the word about the next iteration of D&D has reached every corner of the tubes, and there’s not much to say beyond what the NY Times, CNN, the Escapist, ENworld, and scads of other sites have said today. You might have noticed I’ve been quiet the last few months and now you know why. I just have a bit more to say before I dive back into the land of work.
I’ve written this paragraph a dozen times and deleted each one. Here’s the deal: I could go on and on about how excited I am to be on the design team, how this is a dream come true, and that sort of thing, but all that should be evident from my previous posts on D&D and my work on the game so far. Working with Monte Cook and Bruce Cordell (and everyone else involved in the game’s design and development) has been the best experience in my career and I’m excited beyond words about what we’re doing now and what will come in the months ahead.
As you have no doubt read, our primary goal is to produce a rules set that speaks to every incarnation of D&D. So if you are a diehard BECMI/Rules Cyclopedia enthusiast or have embraced 4th edition, loved 2nd edition, 3rd edition, or never moved on from 1st edition, we’re creating this game for you. Imagine a game where you can play the version of D&D you love best. And then imagine everyone plays at the same table, in the same adventure. We aim to make a universal game system that lets you play the game in whatever way, whatever style, with whatever focus you want, whether you want to kick down doors and kill monsters, engage in high intrigue, intense roleplaying, or simply to immerse yourself in a shared world. We’re creating a game where the mechanics can be as complex or as light as you want them. We’re creating the game you want to play.
We can’t do this without you, however. The open play test is crucial. You have a chance to contribute, to help us achieve our goals. So go over to www.wizards.com/dndnext and sign up. This is our game. So let’s make it the best ever, yeah?