Last week I talked about the white space or noise in dungeon delves. That discussion laid a few eggs in my brain. A few hatched and now we’re here, standing in the eggshells of my imagination. Or something like that. Read more
In a book, the white space is what happens when you don’t have enough words to fill the page in layout. The final manuscript comes in, all sparkly and pretty. The lucky layout person feeds it into InDesign or Quark or something else and the text, like the spice, flows. Or something like that. (Not my skill set. Don’t judge me.) Well, unless by some stroke of luck and the stars were in perfect alignment, there’s going to be a gap between where the text stops and whatever sits on the bottom of the page. This is the white space. Lots of people hate it. Layout people especially. But I’m not here to talk about white space in layout. I’m here to spew words at you about white space in your dungeon.
The fine folks at Space City Con invited me to come down to Houston last summer to run some D&D for the convention-goers and talk game design, writing, and, of course, drink beer. I had a fantastic time. I may have had the best time at a convention that I have ever had. Most important, I rediscovered the joy of running roleplaying games. Read more
This weekend is Nashville’s Geek Media Expo and the fine folks there have brought me back as a guest. If you’re planning on going, click through to grab my schedule.
A little while back, the fine folks over at Latest Pursuit asked me to look over their rulebook and say a few words to help fund their Kickstarter. Since they offered to make a miniature of me and include it in the game, I said sure! The boardgame is OS: Survival and it dials up the darkness to a level I can get behind.
So. Uhm. I have a question for you Internets: Do you want to play D&D with me? Read more
My Favorite Local Watering Hole (Bar) is sometimes my second office. It’s a bit of a retreat for me when the four walls of my home office start to bubble up, when the hobo presses his face against my window, when the cats, in their endless plotting, start yowling show tunes until I feed them, I may snatch a small notebook and pen, race to the bar, and plant my ass on a barstool. I’ve had some great ideas at this place. I’ve also had some terrible ones. I’ll leave it to you to decide what this one is. Read more
Almost 30 years ago, in a flash of insight, I thought to show my parents what I did on Friday nights (this was before my ill-advised stripping career). Armed with my red box Dungeons & Dragons set, we created characters and I sent them into the dungeon included in the DM booklet. As with most grand ideas hatched in an adolescent’s brain, it did not turn out the way I expected. Read more
As I mentioned a few weeks (months now?) back, I’ve been running a modified version of 1st Edition AD&D every other Sunday night. Having spent a year or so playtesting the Next rules, I wanted a more stable set of rules for running an ongoing story. The games have been great, players seem to have fun, and the focus on story and character development is better than anything I’ve experienced since before 3rd Edition. There’s a weird wrinkle and one I thought worth talking about. The characters die a lot.